
Now in this case, if I go to designate the x,o,star my new larger tileset is going to be kind of wonky in there and the x,o,star wont neatly place on a tile and prolly won't know what to do at all with the tile or what part its effecting since I am assuming it looks for a 48x48 asset. So for sake of clarity, and now that you've given me more insight, let me eliminate my first scenario of taller sprites, instead I'll just focus on enlarging not only the sprite but also the tiles to match. Secondly, so it seems like the only consideration, besides aesthetics, is designating the tiles to work properly with the x,o and star thingy (that is what you guys mean by star tiles correct?) Or parallax mapping with, for instance, Yanfly's Grid-Free Doodads plugin. Despite these restrictions, it seems to be working quite well for me so far! =)Įdit: one (possibly rather extreme) alternative is simply to have every star tile replaced with the top of a tall character sprite, e.g. Similarly, moving from gateway to non-gateway will immediately render your character on the lower layer, hence the adjacent gateway regions. When moving to a gateway tile you will immediately be rendered as though on a higher level, so it's best to map so you can't move to a gateway from a non-overpass star tile.


To clarify not how to make them but rather what they will break in project.Īs mentioned, the main issue will be star tiles.

It seems to me this would break a lot of things in the engine and its mechanics and interactions that are all based on 48x48.Ĭan someone give me an overview of what exactly is entailed if someone wants to implement taller sprites, or custom enlarged assets, and have them work as expected. If one were to make custom LARGER sprites and tiles, and drop them in, is there also nothing else that needs to be considered for all of the rest of the games functions to look and act properly? Is there no other considerations that need to be taken for these things being brought into a project where the tilesets (and everything else) remains the same? Is it really as simple as make them taller and drop them in and everything looks and acts just fine with the rest of the vanilla game? So the idea of the taller sprites I see people making hurts my head a little bit. I hope this would be the section where the most people with this knowledge would frequent.
